Koze / Full stack developer Roblox · Web · Available
Roblox systems built for a full server
I build systems that scale.
Five years of development, front end and back end. I plan for speed and growth from the start, not after something breaks.
Tell me the idea. You get back something that runs well, handles a full server, and does not need rebuilding later.
- 14.8M+
- visits across 6 live games
- 121K
- favourites on The Company
- 5 yrs
- front and back end
Games I've shipped
Games I've built on, all live on Roblox. Stats come straight from Roblox.
Systems I've built
Standalone mechanics, recorded running. Press play on any of them.
Skill Tree System
- Self-building UI
- Node-defined tree
- One shared definition
Chunk System Prototype
- Object pooling
- Server-generated
- Flat memory
Modular Gun System
- Config-driven
- Server-validated
- Bézier arcs
Plot Saving with AI Entities
- Serialisation
- Persistence
- Per-plot entities
Furniture System
- CFrame persistence
- Filtered hit scans
- Per-device controllers
How a commission works
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1
Message me on Discord
Send the idea, the assets you have, and any access the task needs.
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2
Agree the scope
We settle what gets built, the estimate and the price before work starts.
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3
I build it
Paid per task unless agreed otherwise.
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4
Delivery
Ownership transfers once the task is paid. Bugs in my own work get fixed.
Let's talk
Open to commissions and collaboration. Discord is the fastest way to reach me. Read the before commissioning.
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